May 24, 2007, 05:54 AM // 05:54
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#141
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Ascalonian Squire
Join Date: Mar 2007
Location: Pirate Bay
Guild: Pirates Of The Searing[YoHo]
Profession: N/W
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Yea I readed through it already and now I can't wait for GW:EN and GW2 I'll might play as an norn, an asura, or an char.
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May 24, 2007, 09:47 AM // 09:47
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#142
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Academy Page
Join Date: Apr 2007
Location: South Africa
Guild: [TsR]
Profession: W/N
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The Norn will most probably be huge and all that.. but much slower.
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May 24, 2007, 10:31 PM // 22:31
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#143
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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I am confused about one line of logic. Anet will no longer do chapters for GW1 (understandable, considering I didnt presume that model would work out in the long run considering how it was implemented) - wasn't one of the reasons they were stoping "new professions" a balance issue? Won't new races with inherent abilities further complicate balance? Now, it's fine by me, I dont PvP, but it might trouble those concerned about "balance" (I still think Air magic should have real AoE, which is apparently crazy).
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May 25, 2007, 10:59 PM // 22:59
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#144
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Ascalonian Squire
Join Date: Sep 2006
Guild: Lords Of The Devils' Soldiers [LODS]
Profession: W/
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First why would air magic have AoE? think it through. Does a lightning stike a large area at once? no. anyway, the norns would pretty much destroy those asuras lol. and i don't think thay are cute :S
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May 25, 2007, 11:08 PM // 23:08
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#145
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Ross C Anderson
First why would air magic have AoE? think it through. Does a lightning stike a large area at once? no.
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You're debating real world logic in a game that allows you to create Meteor Showers, summon undead, and battle a god? Right...
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May 28, 2007, 06:02 PM // 18:02
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#146
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Academy Page
Join Date: Dec 2006
Location: South Africa
Profession: W/
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If you want AoE use fire magic. Or did you want AoE with 25% armor penetration?
Anyway, I'm interested in the fact that EotN seems to take place in some of the same areas as Prophecies, but things have changed. Will they make it so you travel between areas that overlap?
For example, travelling to EotN area means you get the northern half of Tyria + a new area to the north, plus you're 6 years (since Proph) into the future.
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May 28, 2007, 09:35 PM // 21:35
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#147
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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-sniff- I'm the only one that misses the charr.
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May 28, 2007, 11:06 PM // 23:06
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#148
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Lion's Arch Merchant
Join Date: Oct 2006
Profession: W/
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ArenaNet went totally in the wrong direction by doing those campaigns in other continents. It should have stayed medieval and about the Charr and stuff! But if it would have been difficult if you wanted that sort of model (where every 'expansion' is also a stand-alone game). Anyways. GW:EN is going to be awesome simply because it's going back to the original Guild Wars story and style.
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May 28, 2007, 11:45 PM // 23:45
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#149
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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Quote:
Originally Posted by Enix
I am confused about one line of logic. Anet will no longer do chapters for GW1 (understandable, considering I didnt presume that model would work out in the long run considering how it was implemented) - wasn't one of the reasons they were stoping "new professions" a balance issue? Won't new races with inherent abilities further complicate balance? Now, it's fine by me, I dont PvP, but it might trouble those concerned about "balance" (I still think Air magic should have real AoE, which is apparently crazy).
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The new races are for Guild Wars 2, not Eye of the North. The new races in GWEN are only for NPCs and heroes, not players.
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May 29, 2007, 07:00 AM // 07:00
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#150
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Academy Page
Join Date: Mar 2006
Profession: Mo/Me
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First off, I would like to say that while it was refreshing to have Anet target different art styles and themes in Factions and Nightfall, I'm glad to see that they're returning to their (Prophecies-based) roots PLUS adding additional styles to this expansion. I do have a few comments to make though. I'm seeing lots of chatter about Asuras, and from what I've seen, they consider themselves to be smarter (most likely are considering talk of "super weapon"?) than the humans, but due to their small size, they're having a bit of trouble dealing with the Great Destroyer and his minions, so they're taking an "enemy of my enemy" stance, making you their "oh-so-convenient heaving lifting type" allies. I don't see much point in either charr or mursaat being allies, though I will admit, there is a slight possibility of a charr ally for you hopefuls because of the whole deal with the shamans losing their power etc. (Also, I still am in favor of charr allies: why else would you be spending time in their homeland, unless you're aiding one side or the other in their civil war?) However, you can't forget that the white mantle (mursaat included) DID in fact sacrifice innocent people for their cause, even if in the end it was barely noble (ya know, trying to stop armageddon an' all?) so why would you trust any of them, let alone aid them in their fight against the obvious "good guys"(you did kind of team up with the shining blade didn't you? Why would you turn around and stab them in the back at this point without a good reason? You were still alligned with them after you beat the final mission of Prophecies with the quest Glint assigns you to defend Denravi.) And to finish, let's say you do get a norn as a hero...will an available skill allow him to morph into a giant bear? Will it even be a "skill" that allows him to do so? Only time will tell!
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